A Trigger Zone is a Gadget which detects when something has entered its radius, and outputs a Signal.

Tweaks[edit | edit source]

Important Properties & I/O[edit | edit source]

Things to Detect[edit | edit source]

  • Possessed Controller Sensors - Detects possessed controller sensors. You can enter the name of a specific controller sensor below.
  • Tag - Detects tags. You can enter the name of a specific tag below.
  • Imp - Detects imps which are not possessing a controller sensor.
  • Camera - Detects cameras currently being used by the player(s).
  • Dreamiverse Element - Detects the element selected in dreamiverse element to detect, below.
  • Label - Detects objects with labels corresponding to those you selected in detect labels, on the labels page. You can optionally enter a name in the field below. So for example if you use the label friend and the name best friend, only those friends name best friend will be detected.
  • Scene Element - Detects the element selected in scene element to detect, below.
  • Possessable Controller Sensors - Detects all controller sensors in a scene that can be possessed. You can enter the name of a specific controller sensor below.
  • All Controller Sensors - Detects all controller sensors in a scene, whatever their settings and status. You can enter the name of a specific controller sensor below.

Name to detect...[edit | edit source]

Enter the name to be detected. You can enter it manually using the onscreen keyboard, or hover and press up d-pad/down d-pad to cycle through names in your scene.

NB: If you are playing in a non-English language, you may see two gadget names on an Mm element. If so, the name you enter here to reference it must be the English one and not the translation, or your logic won't work.

Detection Scope[edit | edit source]

Detect things only within the same group or microchip (here), only outside of it (not here) or both (everywhere).

Number Required[edit | edit source]

Adjust the slider to set the minimum number of the given object required to activate the trigger zone.

Number Detected[edit | edit source]

Outputs the number of items that have been detected, up to the value set in Number Required, above. Disabled if Number Required is set to all.

Dreamiverse Element to Detect[edit | edit source]

Search the dreamiverse to select an item you want the trigger zone to detect when the dreamiverse element button in things to detect is enabled.

Scene Element to Detect[edit | edit source]

Wire this to an object in your scene that you want your trigger zone to detect when the scene element button in things to detect is enabled.

Detected[edit | edit source]

Sends a signal when the object to be detected is in the trigger zone. Varies in strength if zone falloff is used.

Consider Players[edit | edit source]

When on, and this gadget is used in combination with one which has player info, the player number is considered. For example, if you want to use a trigger zone in combination with a grab sensor to detect whether a specific player is in the zone and doing the grabbing, switch this on.

Zone Size[edit | edit source]

Zone Shape[edit | edit source]

Choose a shape for your zone. If you choose scene then your zone is the entire scene you are working in.

  • Sphere
  • Cube
  • Cylinder
  • Cone
  • Ellipsoid
  • Scene

Zone Size[edit | edit source]

Set the zone size using the slider(s). You can also manipulate the zone directly. Gadget scale affects this value, so if you increase the size of the gadget, you'll also increase the size of the zone.

Zone Falloff[edit | edit source]

Set the zone falloff using the slider(s). A zone falloff gives you an effect which increases/decreases in strength the closer/further it is from the actual zone. Gadget scale affects this value, so if you increase the size of the gadget, you'll also increase the size of the falloff.

Labels[edit | edit source]

Detection Mode[edit | edit source]

Choose whether to detect things which are:

  • visible
  • hidden
  • both

Choose to detect things which are:

  • collidable
  • not collidable
  • both

Detect Labels[edit | edit source]

Match Mode - Select whether to detect any or all of the labels selected below.

  • Friend
  • Foe
  • Scenery
  • Object
  • Machine
  • Weapon
  • Missile
  • Target
  • Unlabeled

Inputs[edit | edit source]

Power[edit | edit source]

Number Required[edit | edit source]

Adjust the slider to set the minimum number of the given object required to activate the trigger zone.

Dreamiverse Element to Detect[edit | edit source]

Search the dreamiverse to select an item you want the trigger zone to detect when the dreamiverse element button in things to detect is enabled.

Scene Element to Detect[edit | edit source]

Wire this to an object in your scene that you want your trigger zone to detect when the scene element button in things to detect is enabled.

Consider Players[edit | edit source]

Zone Size[edit | edit source]

Set the zone size using the slider(s). You can also manipulate the zone directly. Gadget scale affects this value, so if you increase the size of the gadget, you'll also increase the size of the zone.

Zone Falloff[edit | edit source]

Set the zone falloff using the slider(s). A zone falloff gives you an effect which increases/decreases in strength the closer/further it is from the actual zone. Gadget scale affects this value, so if you increase the size of the gadget, you'll also increase the size of the falloff.

Detect Labels (9)[edit | edit source]

Outputs[edit | edit source]

Detected[edit | edit source]

Sends a signal when the object to be detected is in the trigger zone. Varies in strength if zone falloff is used.

Number Required[edit | edit source]

Adjust the slider to set the minimum number of the given object required to activate the trigger zone.

Number Detected[edit | edit source]

Outputs the number of items that have been detected, up to the value set in Number Required, above. Disabled if Number Required is set to all.

Consider Players[edit | edit source]

When on, and this gadget is used in combination with one which has player info, the player number is considered. For example, if you want to use a trigger zone in combination with a grab sensor to detect whether a specific player is in the zone and doing the grabbing, switch this on.

Zone Size[edit | edit source]

Set the zone size using the slider(s). You can also manipulate the zone directly. Gadget scale affects this value, so if you increase the size of the gadget, you'll also increase the size of the zone.

Zone Falloff[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.