Gadgets are technical gizmos found in the Assembly Menu with inputs and outputs. Each gadget has a different purpose, and can allow you to either detect when a certain event in your scene is happening, or alter the way an object or character behaves. Use gadgets in conjunction with each other to create complex behaviour in your game scene.
Contents
Sensors & Input[edit | edit source]
Logic & Processing[edit | edit source]
Movers & Output[edit | edit source]
Gameplay Gear[edit | edit source]
Checkpoint • Prize Bubble • Doorway • Auto Guide • Global Settings • Score • Score Modifier • Blank Puppet (Deluxe) • Blank Puppet (Basic) • Puppet Interface
Cameras & Lighting[edit | edit source]
Camera • Camera Pointer • Camera Shaker • Light • Fog • Sun & Sky • Grade & Effects • Wiper • Ruler
Connectors[edit | edit source]
Ball Joint • Bolt • Motor Bolt • Piston • Slider • String • Elastic
Sound[edit | edit source]
Speaker • Master Mixer • General Channel • Music Channel • Voice Channel • Character Channel • Background Channel • Gameplay Channel